![]() Glyph of Rebirth: Players resurrected by rebirth will now return to live with 100% hp instead of 60%. This glyph was removed in the Warlords of Draenor patch 6.1. Use when: You are not allowed to hit all targets in a fight. Glyph of Guided Stars: Your Starfall ability only hit targets affected by either Sun or Moonfire. Use when: A large amount of movement is required multiple times throughout the entirety of a fight. Glyph of Dash: The cool-down of your Dash ability is decreased by 60 seconds, making it usable every 2 minuttes. This Glyph should be used in combination with the balance druid minor glyph solstice as well as the absence of the balance druid talent Euphoria. Use when: A fight requires a large amount of movement with a high level of AOE required. Glyph of Astral Communion: Movement will no longer interrupt the channeling of astral communion. Visit the Raiding Tips page for more raid fight related balance druid tips. Use when: a fight consist of more spell damage taken than physical damage taken. Glyph of Moonwarding: Moonkin form now grants 10% increased maximum health instead of 100% extra bonus armor. Amateur tanks will let you die to prove a childish point. ![]() Don’t pull additional trash that does not need to be engaged. Use when: To maximise your DPS in situations where all adds within 40 yards are not being crowd controlled or does not need to be engaged. ![]() Your Starfall and Sunfall now hit all enemies within 40 yards. Glyph of Untamed Stars: Added in patch 6.1, glyph of untamed stars simply keeps the balance druids Starfall as it was pre patch 6.1. Coordinate the usage of this ability with other fellow druids in your group. Use when: To help yourself get out of trouble or help other players within 40 yards range. Glyph of Stampeding Roar: Enables the ability to be cast in all forms and affects all other players within 40 yards of the balance druid. Mandatory Glyphs are glyphs that either enhances PVE performance, mobility, survivability or DPS in all fights while Occasional Glyphs only enhances PVE performance, mobility, survivability or DPS in very few fights ![]() Please click on the category you wish to explore. In order to facilitate the reading and cut to the chase, the glyph section has been broken into 4 categories as seen below. Tranquility can be used after a massive AoE or combined with Barkskin when needed.There are currently two types of Glyphs Major & Minor Glyphs.You can use Rejuvenation instead of Regrowth if the party isn’t taking too much damage.AoE healing Combo: Wild Growth -> 5x Regrowth.Begin by putting Regrowth and Lifebloom on the tank.Spirit (15% becomes spell power thanks to Improved Tree of Life ).Weapon: Enchant Weapon – Mighty Spellpower or Enchant Staff – Greater Spellpower.Boots: Enchant Boots – Tuskarr’s Vitality or Enchant Boots – Greater Spirit.Gloves: Enchant Gloves – Exceptional Spellpower.Bracers: Enchant Bracers – Superior Spellpower.Shoulder: Greater Inscription of the Crag.You may need to adjust your enchants to your gear. Meta: Insightful Earthsiege Diamond or Ember Skyflare Diamond (both are solid options).You may need to adjust your gems to account for your gear. Gems can change based on your build, equipment and caps. Rapid Rejuv makes you heal faster but it’s single target healing. Nourish works well with more hots on the target. Nourish or Rapid Rejuvenation or Regrowth.Some good ideas are Nature’s Grace, Empowered Touch, Natural Perfection or Tranquil Spirit. This build has 4 points available to spend as you please.
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